Calculator:Revolution (2024)

Calculator:Revolution (1)
This calculator or section is incomplete and could do with improvement.

Reason: Missing LOADS of abilities. LOADS. Doesn't even have the damage boosting ultimates.
You can discuss this issue on the talk page or edit this page to improve it.

Calculator:Revolution (2)
Due to one or more updates, this article may be out of date.

Reason: revo++ support; puncture support; greater concentrated blast support; potentially a full rewrite to the script
You can help improve this page by editing it.

Calculator:Revolution (3)
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Contents

  • 1 Documentation
    • 1.1 Basics
    • 1.2 What is AADPT?
    • 1.3 Ability changes
    • 1.4 Basic Settings
    • 1.5 Advanced Settings
    • 1.6 Algorithm details

Documentation[edit source]

This section describes how to use this calculator, and gives explanations of terms used and the various settings available.

Basics[edit source]

To add an ability to the bar, click on a slot of the bar, then click on the ability you want to add. To change the ability class, click the icons along the top row. To close the hovering window without adding anything, click the "add image here" icon in the top-right. To empty the selected slot of an ability, click the button at the bottom of the hover, labelled Clear ability.

The Shift left and Shift right buttons will move all abilites to the right of the one clicked (including it) one space in the chosen direction; when going left, it will overwrite the ability directly to the left (unless it is the first slot, where it will remove the clicked ability). Shift left can be called Delete, and Shift right can be called Insert.

Abilities that cannot be used based on your current settings are greyed out.

Whenever any changes are made to the bar or settings, the AADPT will be recalculated automatically. Only the first 9 slots (outlined in yellow) are accounted for for revolution, as it is in-game.

What is AADPT?[edit source]

Average ability damage per tick (AADPT) is an empirical measure of comparing revolution bars, and is given as a percentage. It takes account of the maximum and minimum damage of each ability (thus average), is weapon-independent (being a percentage), and is rated per game tick, as opposed to per second (1 tick = 0.6 seconds).

If you wish, you can easily convert AADPT to DPT (damage per tick) or DPS (damage per second):

  • Find your ability damage in your gear interface, under the Loadout tab with the combat stats. Multiply this number by the AADPT percentage to get your DPT.
    • E.G. 1666 ability damage with an AADPT of 30.81% gives 513.3 DPT
  • Divide this by 0.6 to convert from DPT to DPS
    • E.G. 513.3/0.6 = 855.5 DPS
  • Equally, you can convert from AADPT to AADPS by dividing the AADPT value by 0.6
    • E.G. 30.81/0.6 = 51.35% AADPS

Ability changes[edit source]

Several abilities have to be slightly changed to be used in the calculation.

Bash

Bash does 100% ability damage plus your shield's armour value. The armour value needs to be turned into a percentage to be used in the calculation. The highest this can reasonably be is with tier 90 equipment and 99 stats. This is an armour value of 491 and ability damage of 1111 (864 from weapon and 247 from level), giving Bash an overall estimated ability damage of 144%.

Tuska's Wrath

Tuska's Wrath functions differently when on a Slayer task and when off-task. Off-task it does 110% ability damage with a 15 second cooldown. On-task it does 100 × Slayer level as a critical hit (so actually 120 × level). This is converted into a percentage to be used in the calculation: with level 99 Slayer, it can hit 11,880; ability damage of tier 90 weapons with level 99 skills is 1666, giving an estimated ability damage of 713% - note that this percentage can wildly vary based on your equipment and levels, use with care.

Basic Settings[edit source]

The basic settings are always shown above the actionbar.

Combat class

This defines which combat class you are using - melee, magic or ranged - and thus which abilities are available.

Handedness

This defines which hand layout you are using - one-handed, two-handed, duel-wielding or one-handed-with-shield - and thus which abilities are available.

Stuns

This tells the bar that what you are fighting is not immune to stuns, and as such abilities like Backhand will stun them - which in turn means abilities like Punish will have increased damage if they trigger during the stun duration. Enabling this will either do nothing to your AADPT, or slightly increase the value if the abilities align such that a stun-buffed ability follows a stunning ability.

Ice spells

This works similarly to the above point about stuns, except that ice spells count as stuns when used on stunnable monsters (meaning Wrack is always buffed). This'll leave a more notable increase in your AADPT, if Wrack is used in it. Unlike conventional stuns, this does not apply when fighting players.

Slayer

Used by Tuska's Wrath to determine whether to use the on-task or off-task version. See Ability changes section for more.

Loading bars

Using this dropdown menu, you can load a pre-existing ability bar so that you can verify the value it is given or toy with it. Simply select the bar you want from the dropdown then click the Load button - this will erase whatever is in the bar when pressed without confirmation, be aware! You can also load bars by clicking the Load in calculator links on Revolution/Bars.

Clear bar

Clicking this button will empty the actionbar of any abilities. There is no additional confirmation of this and it cannot be undone!

Advanced Settings[edit source]

The advanced settings are hidden by default, and can be shown by clicking the show advanced settings button (and hidden by the same button).

Ticks

This variable defines how many ticks the revolution bar is simulated for in order to calculate the AADPT. Increasing the value is will increase the accuracy of the AADPT, but will also increase computation time.

Cycles

Cycles are a complex topic, so this section will try to keep it simple.

A revolution bar will eventually reach a repeating cycle of abilities; for example, consider the abilities Slice and Punish. Both of these have a duration of 3 ticks and a cooldown of 5 ticks - so that doing one of each is 6 ticks, longer than the cooldown of each. So, Slice-Punish will repeat indefinitely, meaning that is the cycle. Since we know the average ability damage of each of these, and how long a full cycle takes, we can then work out the perfect AADPT, based on the cycle. The simulated AADPT value will likely be close to the cycle AADPT, with some errors that occur from two factors. The first, which occurs to all bars, is the start and finish position of the simulation. Depending on where in the cycle the simulation started and ended, this can increase/decrease the simulated AADPT slightly. The second cause is preambles.

Not all cycles will start immediately - they go through a rotation of abilities that doesn't appear in the cycle at all before entering the cycle. This part is the preamble or precycle. Preambles can have a higher or lower AADPT than the cycles they lead into, which in turn means simulated AADPT may be increased or decreased as a result. Over enough time, the simulated AADPT will tend to the cycle AADPT.

The results of the cycle calculations are displayed below the simulated AADPT results. The cycle and preamble are given in two, equivalent forms: as a string of integers/letters, and as ability names. The number string is the order of the ability use, where 1 is the ability on the far left of the actionbar (going to 9 at the end of the revolution section). If you have the Stuns setting enabled, any abilities which are buffed when used are given as letters instead (with A corresponding to the far left slot), and have a * following them in the ability names area. In both number sequences, empty, repeated or unusable abilities are not ignored (so a bar of Slice-(blank)-Punish will have cycle (the same cycle as above) noted as 13).

Cycle settings

You can enable cycle calculation by checking the box labeled calculate cycles.

As part of the calculation of the cycle, the bar is simulated for a number of ticks in a similar way to the standard AADPT calculation. You can change how long this simulates for using the cycle ticks textbox. Increasing this has no effect if a cycle is already found. Decreasing this reduces the computational impact of calculating a cycle, which may help if you have lag issues, but a too small value may mean a cycle is not found, or, in extreme cases, an incorrect cycle is found. Almost all cycles are found within 10 minutes (1,000 ticks), with many being under 6 minutes.

Cycle calculation is fairly computationally expensive and a little more complex to understand, which is why it is in the advanced section and disabled by default.

Anything goes! (Currently not working)

Checking this box will make all calculations ignore class/hand restrictions, allowing you to make some mixed bars. This is mostly just for experimentation and is unlikely to give a practical result. Shared cooldowns still apply.

Algorithm details[edit source]

For details on the algorithm behind this calculator, see /Details.

Calculator:Revolution (2024)

FAQs

How to calculate a revolution? ›

The total distance covered in one revolution will be equal to the perimeter of the wheel. Finally, to find the total number of revolutions, divide the total distance by distance covered in one revolution.

Who made the calculator in 1642? ›

Pascaline, the first calculator or adding machine to be produced in any quantity and actually used. The Pascaline was designed and built by the French mathematician-philosopher Blaise Pascal between 1642 and 1644.

When and who invented the calculator in 1885? ›

Electronic Calculators

William Seward Burroughs (1857-1898): In 1885, Burroughs filed his first patent for a calculating machine. However, his 1892 patent was for an improved calculating machine with an added printer. The Burroughs Adding Machine Company, which he founded in St.

What did the Leibniz calculator do? ›

What was the purpose of the Leibnitz calculator? - Quora. This calculator was the first to be capable of all four arithmetic calculations: add subtract multiply and divide. Multiplication was accomplished by repeated additions. Division by repeated subtractions.

What is the formula for the number of revolutions? ›

The number of revolutions made by a circle of radius r to cover a distance s is π π s 2 π r .

What is the formula for full revolution? ›

⇒ The distance travelled by the particle in one revolution =2πR. = 2 π R . However, after one complete revolution, the particle is back in the same position as it was before the revolution. ⇒ The displacement of the particle after one revolution =0.

Who invented 1 calculator? ›

The correct answer is Blaise Pascal. Blaise Pascal invented the calculator. In 1645 Pascal published an eighteen-page pamphlet describing his calculating machine. Pascal's invention of the mechanical calculator in the early 1640s was born out of a desire to help his father in collecting taxes.

What is the old calculator called? ›

The Arithmometer, invented in 1820 as a four-operation mechanical calculator, was released to production in 1851 as an adding machine and became the first commercially successful unit; forty years later, by 1890, about 2,500 arithmometers had been sold plus a few hundreds more from two arithmometer clone makers ( ...

What is the oldest calculator in the world? ›

Abacus, an instrument to calculate or count by using sliding counters and rod is indeed the world's first calculator. Abacus was in use in Europe, China, Russia.

Who was the first person to use a calculator? ›

to handle day-to-day calculations. The numbers added up, but it took a great deal of time and effort. Blaise Pascal was the first person to invent a calculator albeit a 17th Century adding machine. His calculator was created to help his father deal with taxes.

Why did William Seward Burroughs invent the calculator? ›

Burroughs filed his first patent for the invention of a "calculating machine" in 1885. It was designed to ease the monotony of clerical arithmetic. By 1890, they were well known in the banking industry, and adoption spread.

What was the first handheld calculator in 1972? ›

The HP-35 Scientific Calculator was the world's first handheld scientific calculator and HP's first product that contained both integrated circuits and LEDs. The HP-35 Scientific Calculator, so called because it had 35 keys, was introduced in 1972. It was the world's first handheld scientific calculator.

What is the difference between present calculator and Leibniz calculator? ›

Leibniz could do standard arithmetic functions such as add/subtract, multiply/divide but the modern calculator is capable of more complicated computations such as square roots etc. Furthermore, newer ones are quick and employ an appropriate calculation mechanism, whereas Leibniz is sluggish and very time-consuming.

What is special about Leibniz? ›

Leibniz is famous for being arguably the last polymath in history; for being, with Descartes and Spinoza, one of the three great representatives of early modern rationalism; for being, with Sir Isaac Newton, a coinventor of the calculus; and for advancing the much-derided view that the actual world is the “best of all ...

What math did Leibniz invent? ›

Gottfried Wilhelm Leibniz (b. 1646, d. 1716) was a German philosopher, mathematician, and logician who is probably most well known for having invented the differential and integral calculus (independently of Sir Isaac Newton).

How do you measure revolutions? ›

Start counting the number of rotations your marked arm or blade makes. Be sure to count only when the marked arm or blade returns to the position at which it started. Stop counting when 1 minute has elapsed. This is how many revolutions per minute, or RPM, the object makes.

What is the formula for the period of revolution? ›

Time period of revolution : T=2πrv=2πr√GMe/r=2π√GMer3/2.

What is the formula for speed revolution? ›

v = R ω . Here R is the radius of the circle.

How do you calculate Earth's revolution? ›

Circumference of the Earth's Orbit = 2*pi*R = 942,000,000 kilometers. Time to complete one Orbit = 365.2422 days = 8766 hr. Speed of Revolution = Distance/Time = 942,000,000 km / 8766 hr = 107,000 km/hr = 30 km/sec.

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